Sunday, September 06, 2026

AI synthetic Touhou fan-art: Yuyu&Myon: Yuyuko Saigyouji blocking Youmu Konpaku saying "... how irrational!" in Stage 1, Touhou 13 ~ Ten Desires ~

 


Original image / composition reference:
https://www.pixiv.net/en/artworks/128516181

Related original post / scene reference:
https://art-blue-liberalism.blogspot.com/2025/03/yuyu-yuyuko-saigyouji-blocking-youmu.html


Prompt 

Redraw this illustration while preserving the overall composition, character placement, interaction, scene layout, dramatic intent, and camera framing as closely as possible.

Use the second reference image as an expression and scene-context reference, especially for the left character’s frustrated, slightly exasperated, mildly incredulous mood.

Use the third reference image as a skin tone and skin-rendering reference, especially for the soft luminous complexion, smooth texture, gentle blush, and delicate anime-style skin shading.

Use the additional reference image of the pink-haired ghostly noblewoman as a reference for the right character’s facial design, warm illumination, skin rendering, and treatment of the surrounding ghostly wisps only, while preserving the original scene, pose, costume identity, character placement, and overall composition.

Use the small cropped reference of the left character’s original expression and torso area as an additional guide for her intended mood and general pose energy, but prioritize anatomical coherence and correct body orientation over accidental distortions in the problematic version.


Overall Art Direction

Redraw this illustration as a polished early-to-mid-1990s Japanese fantasy RPG key illustration, reflecting the elegant visual language of Japanese fantasy strategy games, anime illustration books, and romantic shōjo-fantasy artwork from approximately 1991–1995.

The final image should combine the dramatic clarity, heroic presence, and refined fantasy atmosphere of early-1990s Japanese RPG promotional art with the graceful silhouettes, romantic colour harmony, jewel-like eyes, decorative costume design, and gentle fantasy elegance associated with period shōjo-oriented anime illustration.

Use delicate but confident linework, softly modelled cel shading, warm luminous skin tones, flowing hair with carefully separated locks, richly described fabrics, refined accessories, and a detailed atmospheric background.

Preserve the overall composition, dramatic storytelling, relative character placement, colour scheme, costume identities, signature accessories, and background concept while significantly refining the anatomy, facial expressions, line quality, costume construction, lighting, shading, and overall rendering quality.

Set the scene in a mystical Japanese ghostly mansion garden, featuring stone stairways, traditional architecture, drifting cherry blossoms, soft mist, and a dreamy supernatural atmosphere.


Characters

Left Character

A young swordswoman with short silver hair, a large black bow, and a dark green dress.

She is holding and drawing her swords while reacting with visible frustration and determination.

Her facial expression and body language should convey a slightly exasperated, incredulous, mildly fed-up “this is so unreasonable” feeling, entirely through expression and gesture, without using any written dialogue, captions, or speech bubbles.

She should appear ready to begin the fight, but her emotional tone should be more lightly annoyed, slightly bewildered, and mildly put-upon than physically straining.

Avoid an expression that feels excessively tense, ferocious, grim, or forcefully aggressive.

Instead, aim for a feeling of annoyed disbelief, mild exasperation, and reluctant readiness.

Her eyes should remain readable and expressive while fitting the early-1990s fantasy anime illustration aesthetic, rather than appearing excessively modern, overly moe-like, or sharply shōnen-oriented.

Critical Torso and Anatomy Correction for the Left Character

The main anatomical issue is not only the pelvis, but the fact that the ribcage / torso and pelvis appear to describe different body orientations.

In the corrected version, the left character should read as a back three-quarter view, with her body turned away from the viewer and her head and upper torso twisting back toward the right.

This means that the side of the body facing the viewer should read primarily as her back / back-ribcage / rear torso side, not as the front chest.

The current ambiguity where the torso can be read as front chest and breast volume must be removed.

Do not depict the visible torso as a front-facing bust or frontal chest plane.

Do not shape the blouse, vest, or shading in a way that suggests a clearly frontal breast contour.

Instead, make the torso read as:

  • a back-dominant ribcage
  • a rear three-quarter upper torso
  • a shoulder-blade / back-side connection
  • a side-back view of the waist and ribcage

The white blouse neckline and green garment should be rendered so they read as clothing wrapping around a turned back and side torso, rather than a frontal chest.

The shoulder and underarm connection should also read consistently as a back-turned pose, not as a frontal chest attached to a backward pelvis.

The main goal is to create a continuous anatomical flow from:

upper back / ribcage → waist / abdomen transition → pelvis / hips

rather than a contradictory reading of:

front chest → sudden directional change → rear pelvis

Pelvis, Waist, and Lower-Body Alignment

The waist, pelvis, hips, skirt, and upper legs must follow the same overall body orientation as the corrected torso.

The pelvis should follow the torso’s direction more closely, so the lower body no longer appears to face front or left independently.

A slight twist is natural and desirable, but the pelvis should rotate approximately 15–25 degrees more toward the torso’s direction than in the problematic version.

Do not let the lower body rotate toward the viewer in a way that contradicts the upper body.

The pelvis should sit naturally beneath the ribcage, with a believable twist through the waist rather than an impossible or broken rotation.

Add a little more visual clarity and slight length through the waist and abdomen-to-pelvis transition, so the twist from torso to pelvis can be read naturally.

The hip line and thigh direction should read consistently in perspective, so the lower body feels structurally connected to the torso.

The visible thigh root / upper leg connection should be placed slightly more inward and slightly higher, so the hip joint reads more naturally and does not appear too far outward or too far back.

The pelvic center should read slightly more toward the image-right side than in the distorted version, helping the lower body align more convincingly with the torso.

The left-side skirt bulge should be reduced slightly, so that the skirt does not imply a separately oriented or over-rotated pelvis.

The skirt must wrap around the pelvis and upper thighs correctly, with folds and volume following the actual orientation of the hips instead of implying a separate front-facing pose.

The legs should emerge naturally from the hips, with consistent perspective, believable foreshortening, and clear anatomical continuity from torso to pelvis to thighs to knees.

Specific Back / Hip Interpretation

The visible lower-body mass in the problematic area should read as the rear and side of the hips / buttocks beneath the dress, not the crotch.

The overall body should read as if the viewer is seeing:

  • the back and side of the torso
  • the back-side waist connection
  • the rear three-quarter pelvis
  • the side hip and buttock mass
  • the dress wrapping around the back of the hips

Do not shape the body or clothing in a way that suggests that the upper torso is frontal while the pelvis is rear-facing.

Do not create a Möbius-like torso twist or a front-chest / back-pelvis contradiction.

The final result should preserve the original action pose and silhouette while making the left character’s upper-torso orientation, back reading, waist transition, pelvic rotation, buttock placement, thigh-root placement, skirt structure, and leg orientation anatomically coherent and visually natural.


Right Character

A cheerful ghostly noblewoman floating playfully in front of the swordswoman and blocking her path.

She is smiling calmly and mischievously, wearing an elegant mint-green dress, a soft blue hat decorated with a spiral ornament, and holding a decorative folding fan.

Her facial rendering should lean slightly toward a graceful romantic shōjo-fantasy sensibility.

Do not render her eyes in an excessively sharp, severe, or strongly shōnen-manga style.

Keep the eyes elegant, luminous, softly shaped, and emotionally readable, with delicate facial features, graceful eyelashes, softly layered irises, and restrained highlights.

Avoid making the eyes excessively oversized or too modern in appearance.

Her expression should feel graceful, serene, mysterious, gently playful, and aristocratic.

Critical Hand and Arm Correction for the Right Character

The raised arm on the viewer’s left side of the right character is her right arm, and the attached hand must clearly be her right hand, not a left hand.

Correct the anatomy so that the hand laterality matches the arm correctly.

Do not attach a mirrored left hand to the right forearm.

The wrist, palm orientation, thumb placement, and finger direction must all read clearly as a right hand connected naturally to the raised right arm.

Keep the elegant raised-arm gesture and open-handed pose, but ensure the hand anatomy is correct, graceful, and feminine.

The hand should have:

  • a correct right-hand structure
  • natural wrist alignment
  • proper thumb placement for a right hand
  • clean finger spacing
  • no fused, duplicated, or ambiguous fingers
  • no impossible wrist twist
  • no left-hand mirroring

The sleeve opening, cuff, wrist, and hand should connect cleanly and convincingly.

Preserve the overall gesture and silhouette of the raised arm, but make the hand read unmistakably as a right hand attached to the right arm.


Composition and Visual Direction

Preserve the original pose concept, limb positions, relative character placement, and interaction between the two figures as closely as possible.

Maintain the same general portrait composition and vertical camera framing while improving the anatomy and proportions, facial expressions, clean and refined line art, fabric folds and costume ornamentation, sword and accessory details, atmospheric perspective, cinematic lighting, and overall polish.

For the left character specifically, preserve the expressive action and overall silhouette, but correct both the torso orientation and the lower-body twist so the upper back, ribcage, waist, pelvis, hips, buttocks, skirt mass, and legs align naturally within one believable body rotation.

Ensure that the left character reads as a coherent back three-quarter pose with a backward glance, rather than a contradictory mixture of frontal chest and rear-facing pelvis.

For the right character specifically, preserve the playful raised-arm gesture, but correct the raised hand so it is anatomically a right hand attached properly to the right arm.

Surround the characters with glowing white butterflies, luminous drifting ghostly wisps, falling cherry blossom petals, and soft supernatural light.

The environment should feel like an elegant and mysterious Japanese mansion garden in spring, with stone stairs receding into the distance, blooming cherry trees, traditional architecture, and layers of soft mist.

Use a romantic and luminous colour palette centred around pink, lavender, violet, mint-green, and cool blue ambient light.

Add subtle luminous highlights cast by the butterflies and supernatural wisps.

The final illustration should feel dreamy, vibrant, elegant, slightly mysterious, and supernatural, with polished anime-style rendering, soft shading, and the premium appearance of a 1990s Japanese fantasy RPG promotional illustration or luxury anime illustration-book plate.


Supernatural Companion Direction

Several small pale ghostly wisps should surround the right character and reinforce her supernatural presence.

The ghostly wisps should remain light, soft, pale, semi-translucent, cleanly shaped, and spiritually atmospheric.

They should appear as simple floating supernatural spirit forms, rather than fully developed creatures.

They must not contain or imply human faces, eyes, mouths, noses, eyebrows, teeth, facial markings, expressive grooves, carved-looking facial structures, heavily defined anatomy, monster-like characteristics, mascot-like features, or any recognisable human or animal face.

Do not transform the wisps into people, animals, mascots, monsters, skulls, humanoid ghosts, elaborate creature-like spirits, or supernatural beings with clearly readable faces.

Keep them as soft, pale, floating wisps with clean silhouettes and a gentle supernatural presence.

Do not remove them, but also do not allow them to overwhelm or compete visually with the two main figures.

They should support the atmosphere and the right character’s supernatural identity without distracting from the central interaction.


Skin Tone, Texture, and Warm Illumination

Skin Colour and Texture

Render the skin closer to the skin-rendering reference, while keeping the original characters, costumes, poses, and scene content unchanged.

The skin should have a soft luminous ivory complexion with warm peach undertones and restrained natural pink blush.

Use a smooth anime-style finish with gentle translucent depth, creamy tonal modelling, soft warm gradients, subtle variations in skin colour, delicate highlights, and a clean silky appearance.

Add gentle rosy warmth to naturally flushed areas such as the cheeks, knees, elbows, and fingertips.

The complexion should appear healthy, luminous, softly radiant, refined, and polished, while remaining clearly illustrated rather than photorealistic.

The skin must not appear metallic, plastic-like, waxy, oily, overly glossy, chrome-like, or harshly reflective.


Warm Illumination

Use strong but elegant warm illumination that remains believable within the existing environment.

Create bright warm highlights, soft golden rim lighting around the hair and silhouettes, warm reflected illumination, subtle amber bounce light, creamy illuminated areas, warm peach-coloured shadows, and gentle tonal transitions between light and shadow.

The brightest illuminated areas may become highly luminous, but facial features, anatomy, linework, costume detail, and colour information must remain clearly readable.

Maintain a pronounced yet elegant contrast between luminous highlights and soft warm shadows.


Reflected Colour and Dimensionality

Allow subtle pale rose, peach, amber, lavender, and blue-green reflected colours within the shaded areas to create dimensionality, translucent depth, and atmospheric integration.

Use restrained soft bloom and gentle light diffusion around the strongest illuminated edges, particularly around the hair, silhouettes, flowing sleeves, and selected bright contours.

The characters should appear luminous against darker or cooler surrounding areas while remaining fully integrated into the existing scene.

The lighting should enhance the atmosphere and dimensionality without overwhelming the original environment.


Preserve the Original Environment

Preserve the original background, environment, figure placement, scene layout, visual storytelling, background concept, and overall composition.

Keep all lighting believable within the existing scene.

Do not introduce a new window, unrelated architectural light source, photographic bokeh, shallow depth of field, unrelated background lighting, or a replacement background merely to create the desired illumination.

Instead, adapt the warm illumination, golden rim light, reflected colour, and highlight-to-shadow contrast to the light sources and supernatural elements already present in the original illustration.

The final rendering should feel warm, luminous, dimensional, elegant, softly radiant, atmospheric, and highly polished, with the refined colour modelling of a premium early-to-mid-1990s Japanese fantasy RPG illustration.


Format

Use a portrait composition with a width-to-height aspect ratio of 1:1.414, matching the international A-series paper proportion.

The composition should be suitable for high-quality A3 or A4 printing.

Preserve the vertical storytelling and ensure that both main figures, their signature accessories, the supernatural companions, and the architectural environment remain clearly readable within the frame.


Text Restriction

Do not include any dialogue, speech bubbles, captions, character names, series titles, franchise names, logos, signatures, watermarks, dates, labels, or any other written or identifying text anywhere in the generated image.

The left character’s frustrated reaction must be communicated only through facial expression, posture, and body language.


Style Keywords

early-1990s Japanese fantasy RPG key visual, romantic shōjo fantasy, polished anime illustration, Japanese ghostly mansion garden, supernatural atmosphere, cherry blossoms, glowing butterflies, pale spirit wisps, ethereal lighting, pink and purple illumination, elegant costume details, refined cel shading, cinematic composition, dreamy spring night, vintage anime illustration book aesthetic, soft luminous skin, warm ivory complexion, peach undertones, delicate blush, silky anime skin rendering, graceful shōjo-fantasy facial design, elegant jewel-like eyes, warm golden rim light, refined reflected colour, premium fantasy promotional artwork, coherent body twist, back three-quarter torso view, anatomically correct pelvis alignment, natural waist-to-hip connection, visible torso-to-pelvis transition, corrected thigh-root placement, rear three-quarter pelvis view, correct buttock placement, mildly exasperated expression, correct right-hand anatomy, correct hand laterality, right hand attached to right arm


Negative Prompt

Anatomy and Pose

frontal chest attached to rear-facing pelvis, chest facing camera while pelvis faces away, back-pelvis / front-chest contradiction, Möbius-like torso twist, impossible torso rotation, twisted lower body facing front independently, disconnected pelvis, broken waist-to-hip connection, abrupt ribcage-to-pelvis directional change, mismatched upper and lower body orientation, unnatural pelvic rotation, incorrectly front-facing hips, disconnected legs, broken leg attachment, inconsistent thigh perspective, distorted skirt perspective, anatomically implausible lower body, warped hips, broken body alignment, twisted anatomy, deformed limbs, crotch-like shaping in the lower-body area, front-facing groin emphasis, incorrect pelvic read, ambiguous hip orientation, thigh root placed too far outward, pelvis not following torso direction, visible breast-like contour on the side that should read as back

Right Hand and Arm

left hand attached to right arm, wrong hand laterality, mirrored hand anatomy, incorrect right-hand structure, impossible wrist rotation, twisted wrist, backwards thumb placement, ambiguous hand orientation, fused fingers, extra fingers, missing fingers, malformed hand, broken hand anatomy, disconnected hand, hand emerging incorrectly from sleeve, mismatched arm-hand connection

Expression and Mood

overly angry expression, fierce rage, gritted-teeth aggression, excessive shouting, intense straining, overly dramatic battle scream, severe hostility, exaggerated muscular effort, emotionally too intense, expression too combative, expression too ferocious

Skin and Colour

gray skin, pale blue skin, cold skin tone, overly orange skin, excessive tan, flat skin shading, dull colours, muddy colours, plastic-looking skin, waxy skin, metallic skin, chrome-like reflections, oily skin, harsh mirror-like reflections, rough skin texture, noisy skin, excessive pores, photorealistic skin texture

Lighting and Shading

harsh shadows, featureless black shadows, excessive contrast, featureless blown-out highlights, loss of facial detail in highlights, unnatural saturation, flat lighting, cold fluorescent lighting, hard frontal flash, lifeless lighting, excessive HDR

Rendering Style

photorealistic rendering, 3D-rendered surfaces, rough painterly brushwork, thick uniform outlines, oversized modern moe eyes, excessively sharp shōnen-style eyes, chibi proportions

Camera and Background Effects

photographic lens effects, shallow depth of field, large circular bokeh, unrelated window-light setup, heavily blurred background, replacement of the original background

Ghostly Wisps

visible human-like facial features on the ghostly wisps, eyes on the ghostly wisps, mouths on the ghostly wisps, noses on the ghostly wisps, eyebrows on the ghostly wisps, teeth on the ghostly wisps, face-like hollows, facial grooves, facial indentations, expression-like markings, monster-like spirit designs, mascot-like ghost designs, animal-like ghost designs, humanoid ghosts, skull-like spirits


 





Friday, August 21, 2026

Touhou Project Popularity Poll 2026

 

 

 
 This image is posted on my pixiv page: https://www.pixiv.net/en/artworks/148793941
 

 

The Touhou Project popularity poll 2025 is now open!
東方Project人気投票開幕!

The original image is posted on my pixiv page: https://www.pixiv.net/en/artworks/148722106

The 1st choice gets 3 points, the 2nd gets 2 points, and the rest 5 choices get 1 point for each. I am planning to vote in the following order:

1. Youmu Konpaku 魂魄妖夢: Myon-chan みょんちゃん! She made me love Touhou Project! I simply love her diligent personality as well as her adorable image. Also, strong and reliable as a playable unit! Her caring personality, cooking skill, her habit especially, and so many others about her really attract me very much! Her clumsiness also makes me familiar with her.

2. Megumu Iizunamaru 飯綱丸龍: Iizunamaru-sama is a respectable as well as gorgeous lady with high intelligence and strong charisma! She resembles to one of my favourite female philosophers to a certain extend. Her honest egoism makes me familiar as well as herself kinda sexy.

3. Sanae Kochiya 東風谷早苗: Sanae-san is my favourite shrine maiden in this series. She is also adorable, amiable, and diligent! Her intelligence and ability of attracting an investment to establish a rope-way connecting Moriya shirine and a human commune in Youkai mountain! She also shares some hobby and interests with me. Her maniac personality also makes me familiar with her.

4. Youki Konpaku 魂魄妖忌: Youmu's grandpa. One of few male characters in Touhou Project. A dandy strong handsome old man with a strong Samurai spirit! His grand-daughter Myon-chan (Youmu) was brought up as such a nice as well as an excellent guard of Lady Yuyuko at Hakugyokurou because of him! Yuyu also counted on him when he was there although she found he is too inflexible.

5.Yuyuko Saigyouji 西行寺幽々子: A stunning and intelligent lady, the chief administrator of Hakugyokurou, the ghost shrine i.e. A boss of Konpaku family. Her mysterious past and calm tolerant personality are attracting. Even though I feel sorry about her subordinate Myon-chan (Youmu) under her severe workloads, Yuyu cares about and admire Myon-chan as her excellent guard as well as maid.

6. Misumaru Tamatsukuri 玉造魅須丸: An important character explaining about the fate of the main protagonist Reimu Hakurei , her weapon Yin-Yang sphere, and Izanagi Object, the mysterious energy source. Also, what she explain links the ancient Shintoism and the Touhou Project world. "Misumaru-No-Tama" is one of the phrase in Katakamuna-utahi, the ancient Shintoist mantra, which I enchant often. 

7.  Yuiman Asama ユイマン浅間: A new character using "snake" (I'm sure it's Python Programming!) to process big data. Her appearance and BGM are sexy and cool! It is a good surprise that a character using Python to process Big Data appears in Touhou Project! I am sincerely impressed by ZUN's creativity! Her cool beauty with this fashionable avant-garde costume, unlike many other characters in Touhou Project wearing a retro costume, entices our attention.

Touhou Project, 東方Project, Touhou Popularity Poll, 東方Project人気投票, Touhou Characters, Gensokyo, Youmu Konpaku, 魂魄妖夢, Megumu Iizunamaru, 飯綱丸龍, Sanae Kochiya, 東風谷早苗, Youki Konpaku, 魂魄妖忌, Yuyuko Saigyouji, 西行寺幽々子, Misumaru Tamatsukuri, 玉造魅須丸, Yuiman Asama, ユイマン浅間

 

Titles

1. Ten Desires: So many good surprises! Both Myon-chan and Sanae-san are the playables!  Yuyu-sama is the first boss! My most favourite BGM "Desire Drive" in Seiga's stage on the way! The provocative Gouzoku trio! It's the unforgetable title ever!

2.  Unconnected Marketeers: This is a really important turning point of this entire series as there are many important factors related to the world-view and the philosophy of Touhou Project are mentioned. Also, two of my favourite characters are from this title. 

3. Perfect Cherry Blossom: Many of my favourite characters are from this title. "Myon!" 

4. Mountain of Faith: Sanae-san 

5. Fossilized Wonders: I found the story setting was shocking when I heard about it. The creativity of ZUN still prevails with the contemporary topic such as the big data and the hallucination!  

Background Music 

1. Desire Drive: My most favourite Touhou BGM which I also use the arranged BGM in my own YMM4 movies! 

2. Youkai Mountain ~ Mysterious Mountain:  神曲!

3. Faith Is for the Transient People: Sanae-san ♡ This music really describes her determination and diligent personality. 

4. Hiroari Shoots a Strange Bird ~ Till When?: Myon-chan and Youki-ojisama ♡ I really love these BGMs and characters from Touhou 7 ~ Perfect Cherry Blossoms 

5. Reminiscence of Deer Hunting:  Yuiman's appearance and BGM are both sexy and cool! It is a good surprise that a character using Python to process Big Data appears in Touhou Project! I am sincerely impressed by ZUN's creativity! 

6. Border of Life : I use the arranged BGM in my own YMM4 movies!  I really love these BGMs and characters from Touhou 7 ~ Perfect Cherry Blossoms 

7. Shoutoku Legend ~ True Administrator:  Even though the stage is of my unforgetable enemy character, the BGM is super cool! 

8. Ultimate Truth: The BGM of the scene where Myon-chan (Youmu) pursues the playable even she was wounded. Also showing the playable's tension before reaching the really strong and stunning boss Yuyuko-sama.  I really love these BGMs and characters from Touhou 7 ~ Perfect Cherry Blossoms 

9. Eastern Ghostly Dream ~ Ancient Temple :  Myon-chan ♡  I also use the arranged BGM in my own YMM4 movies! 

10. The Obsolescent Industrial Remains:  
Really wonderful BGMs inspiring for the remarkable story setting for this important turning point of the entire Touhou series, Touhuo 18 ~ Unconnected Market. 

Prompt for the AI-synthetic illustration: 

Sunday, August 16, 2026

AI synthetic Touhou fan-art: Aya Shameimaru, Megumu Iizunamaru, Hatate Himekaidou water-playing at the river of Yokai mountain - Tool: ChatGPT plus

The heatwave effect still prolongs here, and I have been too tired of my main research task to anything productive other than very essential now. 

Yet, I still want to keep posting my Touhou Project fan-art as the Touhou Project popularity poll is going to be open from 21 to 28 August this year.

Then, I have asked ChatGPT plus to redraw one of my old illustration following the prompt shown below. 

Aya Shameimaru, Megumu Iizunamaru & Hatate Himekaidou

 

Click the image to enlarge.

The image is posted on my pixiv page:https://www.pixiv.net/en/artworks/148487348

Original image:
Pixiv — Artwork 121317998
Aya Shameimaru, Megumu Iizunamaru & Hatate — Original Blogger Post


 


Mountain Stream Tengu Illustration Prompt

Overall Art Direction

Redraw and refine the supplied illustration as a highly polished contemporary Japanese anime illustration with luminous, richly rendered colouring, delicate linework, soft dimensional shading, and an exceptionally refined digital-painting finish.

Use the attached image as the main visual basis and preserve its:

  • overall mountain-stream setting

  • three-character arrangement

  • left-to-right storytelling

  • pose relationships

  • facial expressions

  • colour atmosphere

  • water rendering

  • lighting direction

  • dynamic energy

  • humorous mood

  • camera distance

  • approximate character scale

  • overall spatial staging

Keep the image as close as possible to the attached version while correcting the remaining anatomical and design issues described below.

Render all three figures clearly as adult winged mountain-spirit women with mature proportions and a clean, polished contemporary anime finish.

Their designs should remain originalised folklore-inspired fantasy designs rather than explicitly named copyrighted characters.

Maintain the original visual concept and humorous character interaction while improving:

  • anatomy

  • proportions

  • facial construction

  • hands

  • limbs

  • hair flow

  • wings

  • swimwear construction

  • accessories

  • lighting

  • skin rendering

  • water effects

  • environmental detail

wherever necessary for a more natural, balanced, and professionally illustrated result.

Allow small adjustments to posture, limb placement, hair, wings, clothing, and accessories where necessary to correct anatomy or strengthen visual balance, but do not fundamentally alter:

  • the original scene

  • left-to-right character arrangement

  • storytelling

  • camera placement

  • pose relationships

  • existing figure-size relationships

Do not introduce exaggerated perspective, dramatic wide-angle distortion, or major character repositioning simply to create additional depth.

Preserve the source image's moderate perspective and character-scale balance:

left reporter slightly closer → centre commander at the primary middle distance → right photographer modestly farther back

The differences in apparent scale should remain restrained and consistent with the reference.

Use smooth and sophisticated contemporary anime rendering with:

  • carefully controlled line weight

  • thin-to-medium tapered outlines

  • subtle painterly gradients

  • clean colour transitions

  • soft ambient occlusion

  • delicate reflected colour

  • finely layered highlights

  • softly dimensional form modelling

  • controlled environmental reflections

  • luminous warm skin tones

  • transparent water droplets

  • damp hair highlights

  • warm sunlight interacting with cool stream reflections

Avoid excessively flat cel shading.

Avoid heavy photorealism.

The characters should possess a gentle three-dimensional presence while remaining unmistakably anime in design.

A major visual priority should be the interaction between:

soft luminous skin + transparent water droplets + bright summer sunlight + damp hair + reflected blue-green stream light

Saturday, August 15, 2026

RIP Bonnie Tyler - Holding out of a Hero

 


RIP Bonnie Tyler. I love your song "Holding out of a Hero (♬ I need a hero! ♬" which is considered as one of my theme songs! The history moves on as the legend in the golden age of the Western pop music has passed away.  





Friday, August 14, 2026

AI synthetic Touhou fan-art: Yuyuko Saigyoji in Hakugyokurou - Tool: ChatGPT plus

I am still tremendously busy with my current main researcher job as I am in the middle of the research project under a strict supervision for the time being. 

Also, the heatwave has come again, which is currently draining my energy and motivation for many thing on the top of it. 

Therefore, I am playing with the AI again to make the synthetic art experiment.  

As the Touhou Project popularity poll is going to be open from 21 to 28 August this year, I want to advertise for one of my favourite characters I will vote, Yuyuko Saigyouji together with my top favourite Myon-chan (Youmu Konpaku).  I want to support both characters from Hakugyokurou to increase and sustain their popularity! 

Yuyuko Saigyouji ("Yuyu-sama")

Click the image to enlarge.
The image is posted on my pixiv page: https://www.pixiv.net/en/artworks/148439873

Original image:
Pixiv — Artwork 124575093
Yuyuko-sama — Posing for Modelling


Elegant Pink-Haired Ghostly Noblewoman Illustration Prompt

Overall Art Direction

Redraw this illustration as a polished early-to-mid-1990s Japanese fantasy RPG key illustration, reflecting the elegant visual language of Japanese fantasy strategy games, anime illustration books, and romantic shōjo-fantasy artwork from approximately 1991–1995.

Improve the line quality, anatomy, proportions, and shading while preserving the original composition.

Keep the original background, colour scheme, character pose, figure placement, and overall composition intact.

The finished artwork should feel like a refined Japanese fantasy game illustration or premium anime visual collection piece from the early-to-mid 1990s, with elegant linework, softly dimensional colouring, and a slightly romantic shōjo-fantasy atmosphere.


Facial Design

The facial rendering should lean slightly toward a graceful shōjo-fantasy sensibility.

Do not render the eyes in an excessively sharp, severe, or strongly shōnen-manga style.

Keep the eyes elegant, luminous, softly shaped, and emotionally readable.

Use delicate facial features, graceful eyelashes, softly layered irises, and controlled highlights without making the eyes oversized or excessively modern in appearance.

Her expression should appear graceful, serene, mysterious, and gently playful.


Canvas and Aspect Ratio

Use a landscape composition with a width-to-height aspect ratio of 1.414:1, matching the international A-series paper proportion and suitable for high-quality A3 or A4 printing.

Sunday, August 09, 2026

My pencil drawing of Myonchan (Youmu Konpaku) - Touhou Project fan-art.

 


Posted on my pixiv page: https://www.pixiv.net/en/artworks/148229878
My pencil drawing of Myonchan (Youmu Konpaku) - Touhou Project fan-art.
I'm voting for her in my top pick of Touhou Project popularity poll coming this month, this year too.

After this experiment, I have recently started the tablet compatible with CLIP STUDIO PAINT again: There are some manoeuvres capable with my direct pencil input. But, the problem is the cost and the possibility to get the one I want. Also, my drawing quality varies depending on my condition too.

Well, I enjoy using the pen-tablet, but I sometimes face its limitations of drawing lines, e.g. hatching, and brush manoeuvre. After having your feedback, I may consider investing for the graphic tablet with screen at some point.

Yet, I am less likely to afford to purchase and spare enough time for playing with the screen tablet this year. My current strategy is continuing with analogue drawing for scenery sketching and the digital painting with the current environment with the pen tablet for something more easily manoeuvre drawings.